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Derakon April 13, 2013 16:28

That generation chance of 1 means you probably wouldn't have found it, but man, that is a very nice weapon. I'm surprised that the activation doesn't take longer to recharge.

scud April 16, 2013 03:22

This was a nice find for Dave the Dwarf Priest; has been a while since I've had a pStun...
HTML Code:

g) the Mithril Plate Mail of Erebri (-3) [60,+9] <+4>
    Dropped by a Dread at 4800 feet (level 96).
   
    +4 wisdom, dexterity, stealth, speed.
    It brands your melee attacks with weak acid.
    Provides resistance to acid, lightning, fire, cold, poison, light,
    dark, chaos, disenchantment.
    Provides protection from fear, blindness, confusion, stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Speeds regeneration.  Sustains your life force.

The artifact.spo says that it's...
HTML Code:

Min Level 100, Max Level 127, Generation chance 1, Power 796, 30.0 lbs
Based on Bladeturner

...so how did it end up at DL96? I didn't realise that artefacts travelled OOD.

Also found the Ringil-based weapon with +3 to all six stats, *slay* to dragons/demons/undead, frost and flame branding, lightning immunity.... on a crummy trident. Absolutely useless to me by the time I found it.

Also, third completed game in a row in which I've ended up wearing an Amulet of Sustenance.

Derakon April 16, 2013 05:22

Artifacts, like anything else, can be generated out of depth; the only hard-and-fast rule is that they can't be generated in the town (as I understand it). I believe that the system is simply that when an item gets dropped, its effective depth can be "supercharged" (pick a random number; if it passes, add 1 to the item level and repeat; otherwise stop). Since this process is uncapped, anything can drop anywhere...it's just very unlikely to get a high-level item early on.

Having to pass 4 out-of-depth checks is not especially onerous, and moreover, items in vaults get boosts to their level so you wouldn't even need that. Starting from dlvl 87, an item on the floor of a vault could potentially be in-depth even if its native depth were 127.

Pete Mack April 16, 2013 05:49

Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)

Timo Pietilä April 16, 2013 06:38

Quote:

Originally Posted by Pete Mack (Post 78954)
Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)

I got Vecna in NPP at around 1500'. In NPP Vecna can teleport himself toward you, so it was rather scary 10 or so turns (my turns, 20 or so Vecnas) before I managed to teleport close enough to stairs that Vecna could not get more than four free turns, each of which could kill me instantly. Lucky me, I survived.

There was GV in that level.

Pete Mack April 30, 2013 23:30

Just got a good drop from Medusa.
Code:

g) the Bar Chain Mail of Nimran (-2) [45,+22]
    Dropped by Medusa, the Gorgon at 4200 feet (level 84).
   
    Provides resistance to acid, lightning, fire, cold, poison, light,
    nexus, chaos, disenchantment.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.

First source of pConf all game.

Derakon April 30, 2013 23:37

Quote:

Originally Posted by Pete Mack (Post 79601)
First source of pConf all game.

When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.

Pete Mack April 30, 2013 23:54

Quote:

Originally Posted by Derakon (Post 79602)
When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.

Yep, I suspect it is Bladeturner. It is only missing rNether and rShards. It's one benefit of Randarts that artifacts can get turned into much more common base items, rather than (say) PDSM, BoC, MoD

Derakon May 1, 2013 00:00

Hm, I believe that the rarity of a randart is based on the compounded rarity of the standart's base item and its artifact, so that overall rarity is unchanged. I admit I could be wrong though.

Estie May 1, 2013 01:30

Doubt that is Bladeturner, though its a sweet armour. I have had many a game without an armour close to that.


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