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Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues). |
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In fact, takkaria popped up on IRC recently saying something similar. There's absolutely no imperative to keep V and v4 close together: the whole point of the fork was so they can happily diverge. So, to take examples close to my heart, if there's a consensus to rip power-based pricing or fractional blows out of V, to move back towards 3.0.9's gameplay, that would be fine. |
Boots
===== the Pair of Ethereal Slippers of Eoreth [0,+17] <+6> ---------------------------------------------------- +6 strength, wisdom, dexterity, charisma. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it creates a frost bolt with damage 12d8. Takes 57 to 63 turns to recharge. Radius 1 light. I suppose Gandalf gave her these to avoid tirades about herbs in the future. |
"Memorable" doesn't necessarily mean "good," right? How about this, then:
The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5] Dropped by Saruman of Many Colours at 3100 feet (level 62). Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Grants the ability to see invisible things. When activated, it speeds you up temporarily but also makes you mortally afraid. Takes 98 to 108 turns to recharge at your current speed. Your chance of success is 95.9% Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad. |
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Actually this all sounds more like the alliteration of a mediocre poet: Lostolwes Lochaberaxe....
That Lostolwe guy never existed and the weapon is a fake. |
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edit: rebranded as Lostolwe for copyright reasons :p |
This one just showed up in the game that's being used in Comp 119:
The Dagger 'Halebrim' (11d4) (+6, +14) [+9] <+2> +2 DEX Slays undead Provides resistance to acid, cold, sound Grants the ability to see invisible things An 11d4 dagger! And, of course, the character in the comp is a priest. |
Nice shield for my 3.3.2 priest:
(+0,+4) [12,+11] +3 int, wis causes melee attacts to *slay* demons immunity to cold res lightning Activate for berserk rage, bless, and resistance |
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