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Nick July 22, 2020 02:39

Issues page updated. A couple of explanatory notes:

Quote:

Originally Posted by Holy_Rage (Post 147302)
Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).

Quote:

Originally Posted by Holy_Rage (Post 147277)
Buying and using scrolls of Identify Rune on an unIDed item does not always reveal the targetted rune. Used three scrolls to manage to get results on a single rune.

These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.

Quote:

Originally Posted by MITZE (Post 147296)
Monster Confusion: Confusion doesn't seem to stop monsters from at least breathing (maybe casting spells too, I didn't notice that). Should it?

Following V, monster confusion does two things to spellcasting:
  • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
  • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.

Sideways July 22, 2020 09:37

Quote:

Originally Posted by Nick (Post 147336)
These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.

Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.

MITZE July 22, 2020 09:42

Quote:

Originally Posted by Nick (Post 147336)
Following V, monster confusion does two things to spellcasting:
  • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
  • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.


Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.

Sideways July 22, 2020 10:44

RFE: can you make "stay still (with pickup)" bring up the same "get which item" prompt as "get objects on the floor" if the pickup_always option is on? Currently it just picks up all the objects in order, which usually means you pick up whichever object you just dropped to get room for the others, and then have no room for the others.

MITZE July 22, 2020 12:45

Report Batch #6
 
Monster Knowledge: Probably related to the bug I reported earlier, but Mim apparently isn't in my knowledge menu, despite the fact that I very definitely saw and killed him.

MITZE July 22, 2020 12:46

Repeatable Crash
 
Have crashes, I think they're related to shapeshifters (not sure whether it's the specific monster or monster shapechangers in general) trying to do something. When I paid attention to the last action before a crash it was a shapeshifter "intoned strange words."

Sideways July 22, 2020 13:12

My randart Iron Helm supposedly activates for 7d40 healing, but activating it actually does nothing. (As far as I can tell, activating it also doesn't trigger any timeout, so I can immediately activate it for nothing again the next turn.)

Summons and breeder offspring seem to at least sometimes spawn asleep; is that a bug, or an intentional way to tone down summon danger even more? (Edit: MITZE says even hounds and vortices are spawning asleep, both as summons and as non-summons.)

Nick July 22, 2020 13:43

Quote:

Originally Posted by Sideways (Post 147337)
Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.

Yes, likely.

Quote:

Originally Posted by MITZE (Post 147338)
Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.

It does for missiles, doesn't (but agree, should) for breaths, and webs are directionless.

Issues page updated again, 61 open now :eek:

wobbly July 22, 2020 14:25

only 61? Surely we can do better then that.

I didn't see Mitze mention it, but he easily cleared a weapon of Angband of all its curses.

Also major bug: Vorpal Bunnies are missing from the monster list.

MITZE July 22, 2020 17:36

Report Batch #7
 
Elvenkind Ego: The flavor seems to imply that Elvenkind will gen with resist to the elements (Acid, Elec, Fire, Cold) and one other element (any other resist than those just listed). What it actually appears to gen with is rBase, plus a random resist which may in fact be something it already got. Either the extra resist flag is wrong or the flavor text needs changed.


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