![]() |
Quote:
|
Here is a long list of Salmiak bugs and/or design notes. I apologize for the length. The new version is great and I appreciate all that you do, Sideways.
"Astral Guide" doesn't decrease teleport energy for Mirror Masters' "Warped Mirror" or "Mirror of Wandering". Mana storms can destroy adamantite plate mail but not wooden doors. Please add a suit of armor made from doors. Multi-hued dragons of every stripe breathe acid less powerfully than the other elements, so this might be intentional, but nevertheless does not make sense. "Stair Creation" doesn't give a status message to indicate whether the stairs actually go up or down. Having *Recharging* on the Stone of Sorcery is silly when the only magic realm that benefits from the stone already has the spell. Doppelgangers mimicking humans get their racial bonus but not their racial disadvantage. Ninja (Lawyers') Fast Walk stacks with Fleet of Foot. Mystics' Quick Approach probably should too, but doesn't. Warrior Mages' and Monks' descriptions say they'll eventually learn every spell in their chosen realm but they often don't. Warrior Mages don't seem to benefit from Easy Spell or Decrease Mana. Anti-magic works on breaths. Amulets and rings don't apply bonus damage to monster spells, and nothing applies bonus spellpower to monster spells. Sacred Vitality only affects some healing spells and some healing potions, but doesn't affect staves or rods at all. Skillmasters get almost double the Martial Arts AC bonus that monks do. Uniques in capture balls act like standarts when they're misplaced or destroyed—the monster is still alive, but it won't ever respawn. Is this intended? Ultimate Beholders' melee attack is also a ranged attack which can "bounce". This leads to weird behavior if you have reflection—what hits them isn't their own melee attack, but yours. You can't turn off pets' debuff spells. Stealth gets hosed when your pet (or your mount) is randomly casting debuffs on sleeping monsters in line of sight. It's bad enough that pets will attack sleeping monsters in melee whenever they can. It would be great if "upkeep" respected mana regeneration. If you manage to capture the Unicorn of Order, you can ride it around for about 30 seconds before it feels neglected and disappears. Now that we've got multiple fishingpoles, any chance of fishingpole weaponmasters in the next release? Items in Frog don't have level-based restrictions because that would violate the spirit of character progression: better stuff makes you stronger and being stronger lets you to find better stuff. Possessors' level restrictions seem to work against this spirit. If you kill a GWoP at level 35 and it drops a corpse, you should be able to possess it, because that's *really* impressive! |
There is something completely Evil but entertaining about a Thrall Mode start.
I think I burned through 50 characters in less than double that minutes. The last one, cast Detect Monsters, only to spot some dark god that melted my brain. lol |
A small quality of life request. I'd like a quicklink on the character sheet to the resistance display. Quite often when I'm gear swapping I'll access this a lot to check if everything is covered.
|
Quote:
Quote:
Quote:
Quote:
Quote:
This will require some tweaks in the code, since currently Quick Approach essentially just gives temporary Fleet of Foot; but it should be easy to either use ninja-like code or simply insert a mystic hack in the walking energy calculations. The former would cause Quick Approach to give zero regen like ninja quick walk; not sure if that's desirable or not, it's somewhat out of line with the other mystic toggles but provides at least a nominal nerf. Quote:
Quote:
But ultimately, there's probably no reason why Warrior-Mages shouldn't be allowed Es/Dm; it's thematic and gives them a bit more separation from other melee hybrid classes, without being likely to buff them too much. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Not sure what special abilities they should have, besides presumably catching fish a bit more often... Quote:
Maybe I could allow possessing high-level corpses at any CL, but make it easier to lose control of the body if @ is very low-level compared to the monster? |
Quote:
Arguably something should preclude you from breathing, but not that. |
>It's definitely intentional as long as the capture ball still exists
What I'm saying is that it's specifically an issue when the capture ball does not exist because it was explicitly misplaced or destroyed. It's trivial to misplace or destroy a capture ball with a unique in it without releasing the unique. >Not sure what special abilities they should have, besides presumably catching fish a bit more often... Oh, I can help you there too. Fishingpole masters should get a corpse 100% of the time (after all, fishingpole masters). They should also get a fish 70-80% of the time. (let's be fair) They should also be able to attack from 3 squares away in melee. (this honestly would not unbalance them) Quote:
Possessors are legitimately supposed to circumvent normal character progression. Let them do it! |
Quote:
|
Quote:
But, yeah: Dropping an occupied capture ball. Destroying (for whatever daft reason) an occupied capture ball. I'm not saying it's a problem anyone is ever likely to run into. I'm just saying. |
Quote:
|
All times are GMT +1. The time now is 10:54. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.