archolewa |
July 4, 2020 19:53 |
Ok. Well, my latest mage bit the dust, so I figured I'd try another High Elf Blackguard, this time (mostly) prioritizing weapon weight over damage per round, and dropping Dex down a few points and pumping int instead. I actually dropped Dex down as low as I could while still getting 1.3 blows with my starting Tulwar, and pumped Int up to 18. Maybe a bit excessive, but hey, figured why not.
So far at least, things have been going *much* more smoothly, and the character is playing *much* more like a brutal, hard-to-kill berserker. Survived an early Deep Descent quite handily, including killing Lagduf with the help of a wand of stinking cloud, and have been chewing through the orc uniques (including Azog when I accidentally summoned him with a Wand of Summon Monster) like I do with paladin and warrior.
So yeah, dropping Dex and pumping Int made a huge difference. Don't know that weapon weight has mattered all that much (though I did find some heavy weapons early, first a Battle Axe, and then a Lance both of which I used quite effectively), since by the time I hit level 20, I found Forsagil, but even with that I'm only swinging 1.1 times.
So after all of this run around, I think the takeaway is that we should tweak the default point buy for Blackguards when rolling up a character. Dex should be de-prioritized in favor of Int. Those extra points make a *huge* difference in spell failure rate, which seems to me to pretty very critical for Blackguard, since with unreliable spells, they're just a crappier fighter. But with reliable spells they're tougher than Treebeard.
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