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Could a "rest until the sun sets/rises" button be implemented? (it was "$" in FAangband)
Necromancers' beginning spell (Nether Bolt) has a 34% chance of failure at level 1, even with 18/40 INT. A bit too steep perhaps? Bat form (necromancer spell book 1, spell #4) does not reduce SPs, as in FAangband. Very excited about this, Nick! Thanks for working on it! |
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edit: actually if you know what they're called the char dumps and pref files are all public, https://angband.live/UsersName/Varia...rtfilename.ext |
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Thanks for all the bug reports in this thread. A few are fixed (in development and on angband.live), and some are also recorded on the FA issues page. The rest I aim to put into one of those categories soon.
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***edit: I did not see your reply with file name at first. I found it and have attached.
I have sysop access to angband.live (I am 'vert' in the discord). Would you be able to tell me which one of the 78 it is? <snip> |
Read Minds (necromancer spell, book 1, spell #5) is supposed to map the area around the spirit detected, but does not do so.
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Rune Knowledge Bug Update
Narrowed down the rune knowledge bug a bit for you.
Just sold an unidentified potion in town and bought it back identified (EDIT: Just confirmed that AFAICT it's selling an unknown flavor to the store that seems to trigger the bug), something in that seems to have caused me to forget specifically the % resists on equipment--but not pvals or binary flags, like sustains or protections. AFAICT it only applies when [I]nspecting equipment; the rune knowledge menu itself still claims you know the resist flags, and if you look at the character sheet it'll still show you your resist totals as they should be. |
"You have no room for 2 Dagger 'Nimthanc' (1d5) (+8,+5)."
Nimthanc just generated for me--in a stack of two. Further, once I broke up the pile of Nimthanc they refused to stack again.
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OK, I think everything reported so far has either been captured on the issues page or fixed (possibly only in development). A few other notes:
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Throwing Damage
Not absolutely positive that this is a bug, but the way things tally up for the throwing damage of various objects according to the game don't seem right to me.
Nimthanc: (1d5), +5 deadliness, perfectly balanced: 89.7 branded, 35.2 otherwise Well-balanced Dagger of Melting: (1d4), +10 deadliness, perfectly balanced: 81.6 branded, 32.1 otherwise Spear of Shocking: (1d6), +8 deadliness, normal throwing balance: 128.5 branded, 51.1 otherwise Basically, I would think that well-balanced throwing stuff would be more competitive, but it looks like the XdY (and/or maybe the weight, I saw the commit) of the weapon are far far more important for damage than the deadliness bonus or even being perfectly balanced. Maybe that's on purpose, but it feels wrong that a spear with +1 side and +3 deadliness over Nimthanc outstrips it by so much, despite being nominally worse for throwing. |
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