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Holy_Rage July 19, 2020 09:34

Could a "rest until the sun sets/rises" button be implemented? (it was "$" in FAangband)

Necromancers' beginning spell (Nether Bolt) has a 34% chance of failure at level 1, even with 18/40 INT. A bit too steep perhaps?

Bat form (necromancer spell book 1, spell #4) does not reduce SPs, as in FAangband.

Very excited about this, Nick! Thanks for working on it!

Gwarl July 19, 2020 11:51

Quote:

Originally Posted by Nick (Post 147234)
Sorry, I'm going to need your randart file too, and I'm not sure how easy it is to get that from live.

if it shows up in the same folder as pref files and char dumps the user should be able to download it themselves in order to send it over

edit: actually if you know what they're called the char dumps and pref files are all public,

https://angband.live/UsersName/Varia...rtfilename.ext

Nick July 19, 2020 13:16

Quote:

Originally Posted by Gwarl (Post 147238)
if it shows up in the same folder as pref files and char dumps the user should be able to download it themselves in order to send it over

edit: actually if you know what they're called the char dumps and pref files are all public,

https://angband.live/UsersName/Varia...rtfilename.ext

So they'll be in the archive directory inside the user directory. The tricky part will be knowing the randart file name. In this case it should be randart_09b65405.txt, but I had to play silly games with the savefile to get that.

Nick July 19, 2020 13:28

Thanks for all the bug reports in this thread. A few are fixed (in development and on angband.live), and some are also recorded on the FA issues page. The rest I aim to put into one of those categories soon.

dhouseholder July 19, 2020 14:29

1 Attachment(s)
***edit: I did not see your reply with file name at first. I found it and have attached.

I have sysop access to angband.live (I am 'vert' in the discord).

Would you be able to tell me which one of the 78 it is?

<snip>

Holy_Rage July 19, 2020 17:01

Read Minds (necromancer spell, book 1, spell #5) is supposed to map the area around the spirit detected, but does not do so.

MITZE July 19, 2020 17:53

Rune Knowledge Bug Update
 
Narrowed down the rune knowledge bug a bit for you.


Just sold an unidentified potion in town and bought it back identified (EDIT: Just confirmed that AFAICT it's selling an unknown flavor to the store that seems to trigger the bug), something in that seems to have caused me to forget specifically the % resists on equipment--but not pvals or binary flags, like sustains or protections.


AFAICT it only applies when [I]nspecting equipment; the rune knowledge menu itself still claims you know the resist flags, and if you look at the character sheet it'll still show you your resist totals as they should be.

MITZE July 19, 2020 21:59

"You have no room for 2 Dagger 'Nimthanc' (1d5) (+8,+5)."
 
Nimthanc just generated for me--in a stack of two. Further, once I broke up the pile of Nimthanc they refused to stack again.

Nick July 20, 2020 02:40

OK, I think everything reported so far has either been captured on the issues page or fixed (possibly only in development). A few other notes:

Quote:

Originally Posted by Sideways (Post 147210)
Racial resistances seem to be off somehow, Grey-Elves start with 79% light resistance (even though the files seemingly specify 40%), and Ents start with -119% fire resistance (the file says -30%).

This should be fixed now; it was only ever a display problem.

Quote:

Originally Posted by Holy_Rage (Post 147236)
Could a "rest until the sun sets/rises" button be implemented? (it was "$" in FAangband)

That will happen some time.

Quote:

Originally Posted by Holy_Rage (Post 147249)
Read Minds (necromancer spell, book 1, spell #5) is supposed to map the area around the spirit detected, but does not do so.

The area mapped starts at just the spirit, but then expands with character level.

MITZE July 20, 2020 04:30

Throwing Damage
 
Not absolutely positive that this is a bug, but the way things tally up for the throwing damage of various objects according to the game don't seem right to me.


Nimthanc: (1d5), +5 deadliness, perfectly balanced: 89.7 branded, 35.2 otherwise


Well-balanced Dagger of Melting: (1d4), +10 deadliness, perfectly balanced: 81.6 branded, 32.1 otherwise


Spear of Shocking: (1d6), +8 deadliness, normal throwing balance: 128.5 branded, 51.1 otherwise


Basically, I would think that well-balanced throwing stuff would be more competitive, but it looks like the XdY (and/or maybe the weight, I saw the commit) of the weapon are far far more important for damage than the deadliness bonus or even being perfectly balanced. Maybe that's on purpose, but it feels wrong that a spear with +1 side and +3 deadliness over Nimthanc outstrips it by so much, despite being nominally worse for throwing.


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