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  1. RogerN
    November 18, 2012 02:34
    RogerN
    Source code should be heading your way. I hope the e-mail address is correct; I wasn't sure if the repetition in your address was intended or not, so let me know if you don't receive it.
  2. RogerN
    November 12, 2012 05:13
    RogerN
    Sorry for the slow response - I didn't notice your message for a couple days. Sure, you're welcome to see the source code. To what e-mail address should I send it?

    If you haven't figured it out yet, the main trick to effecient bitmap rendering using GDI+ is to make sure that all your bitmaps are converted to the PARGB32bpp format. If you use any other pixel format then performance suffers a *lot*. With Malastro I don't worry about keeping track of which areas of the screen needing updating; it redraws the entire map for every frame of animation, but with the proper bitmap format performance is OK.

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  • Last Activity: February 12, 2019 03:35
  • Join Date: November 9, 2012
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